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May 6 08 12:31 PM
ah go ahead. isn't that what we're supposed to do? XD yeah, I try to come up with unique moves and stuff, things they need to try. (they need a type that is weak to nothing and resistant to nothing, so all damage dealt and recieved are 1x) cause quite a few of my future pokemon suggestions are kinda eccentric, and whimsical. (and their roots and story are very similar to each other, more on that later ^^v) I really like the void ideas. damage void is a little confusing effect-wise, and does strike void's effect stay or do the pokemon get sent back after the strike? {EDIT TYPE THING} AstroidRain type: [the type is random] Power: -- Acc: 75 PP: 10 Effect: this attack hits random pokemon on the field 10 times and deals only 25(commonly), 50(uncommon), 100(rarely) Description: the user calls down a rain of spacial rocks to crash randomly onto the field, and may end up self-damaging.
is this any better?
May 7 08 3:42 PM
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May 9 08 11:35 AM
Well let me hear what I need to tweak.. I know that Strike and Damage Void need a lot of help...as well as the other attacks...xD Edit: And to answer your question... Damage and Strike Void are one turn attacks, but may change via suggestion...XD Hydrometeor- Special Type: Water (may change to ???) Power: ??? Accuracy: 90 PP: 10/10
Attack: This atack summons a random form of precipitation to the field attacking the foe. The power and effects vary depending on type of precipitation given Graupel- Power 90 , user loses Speed. Hail- Power 80 , user has high critical-hit ratio. Rain- Power 75, no effect Sleet- Power 50, foe loses Speed. Diamond Dust- Power 0 , user gains evasiveness; foe loses accuracy
Description: The user uses the power of precipitation to damage the foe at a varying power. I was going to make this a water attack...but...oh well...
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