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Name: Pollutair
Name Origin: POLLUTe + AIR
Classification: Pollution PKMN
HT: 6’00”
WT: 21 lbs
Type: Wind/Poison
Gender: 50% Male, 50% Female

Its body is composed of a denser version of the smog it is emitting from the grey structures on its back, which are meant to be smokestacks. It would crawl about by pulling itself along with its arms.
Dex Info:
A) It constantly spews smog from the smokestacks all over its body, damaging the environment. (90)
B) It feasts on toxic elements in the air around itself, then produces double the amount it took in. (97)
Ability: Emissions (Causes effects of POLLUTION upon entry)
DW Ability: None
Stats:
HP: 75
ATK:70
DEF:110
SAT:70
SDE:90
SPD:70
Move List:
-- Poison Gas
-- Smog
-- Smokescreen
8 Bad Breath
16 Clear Smog
24 Haze
32 Acid Rain
41 Viral Mist
48 Vaporize
55 Filthy Air*
62 Decay
70 Greenhouse
77 Sulfur Plume
*Filthy Air
Type: Wind
Category: Special
Power: 90
PP: 15
Accuracy: 85%
Hits all allies and foes. High chance of badly poisoning.
Name: Purifilter
Name Origin: PURIFy +
FILTER
Classification: Purifying
PKMN
HT: 2’00”
WT: 11.6 lbs
Type: Wind/Steel
Gender: Genderless

It is meant to look like a white hazmat/cleanup suit with yellow gloves. Its face is covered by a gas mask and its eyes cannot be seen through the lenses of the mask. The black marks on it's sides are actually slits that expel the fresh air it creates, like on an air purifier.
Dex Info:
A) It inhales polluted air and expels fresh air from the gaps in its sides, counteracting POLLUTAIR. (97)
B)
It finds extremely polluted areas and proceeds to restore the
environment to a healthy state. (93)
Ability: Overcoat
DW Ability: Magic
Bounce
Stats:
HP: 65
ATK:60
DEF:90
SAT:60
SDE:110
SPD:100
Move List:
-- Breeze
-- Circulate
-- Virga
8 Recycle
16 Defog
24 Toxin Scour
32 Stainless
41 Baton Pass
48 Clear Skies
55 Pure Air*
62 Wind Surf
70 Safeguard
77 Mirror Coat
*Pure Air
Type: Wind
Category: Other
PP: 5
Accuracy: --%
Ends effects of and prevents the use of DECAY, POLLUTION, GREENHOUSE and VIRAL MIST for 5 turns.Heals Wind and Grass Types 1/16 of Max HP each turn for 5 turns.
Overlaps other field effects.
Extended duration by holding Eroded Rock.
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