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8. New MovesAs said before, we will review new moves along with the Pokémon you're suggesting. Your Pokémon won't be rejected because of a bad move, but we might reject the move itself.When creating a new move, please provide the following information:Name Please try to give it a name that makes sense and that isn't too similar to the name of an existing move (which includes the ones already approved by the Pokémon Factory.) There is a limit of twelve characters to a move name; this includes spaces and any other characters, such as the 2 in CONVERSION2 or the dash in MUD-SLAP.Effect Be specific, provide us with Power, PP and Accuracy. The new moves page at the Pokmon Factory lists exact numbers for attack strength and for the chance of a side effect; if you do not provide this, then guesses will be made, and it is up to you to give enough detail so that a guess should be fairly accurate. For example, don't just say "really strong". HYPER BEAM and EXPLOSION are both "really strong", but one is almost twice as strong as the other.Strength New moves should probably not be stronger than HYPER BEAM, and definitely should not be stronger than EXPLOSION. If it's in that range, or is a one-hit KO, there should also be a downside to using it, such as HYPER BEAM's loss of the next turn, the horrible accuracy of all one-hit KOs or EXPLOSION's...well, we all know what EXPLOSION does.Existing moves Consider carefully the effect of your move. If it does the same thing, or very close to the same thing, as an existing move, there should be a good reason for the additional move, such as Exeggcute learning BARRAGE because they don't have the limbs to learn FURY ATTACK (which is identical to BARRAGE in all but name).
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