Water: Hydro Impact- The user calls upon the power of the Water Orb, and then uses a Surf-like move, before parting the water and creating two sets of rising falls. The foe is then set upon by the crashing water as both falls return to normal gravity
Fire: Violent Volcano-The user calls upon the power of the Fire Orb, and then summons a volcano from the ground that shoots a column of white-hot magma at the foe. This move will Burn the opponent on contact.
Life: Purity Luster- Five users call upon the power of the Life Orb. It fully restores another party member's HP, and refills it if necessary for a couple of turns after use.
Ground: Terra Buster- The user calls upon the power of the Ground Orb, and then gathers the power of a Magnitude 10 earthquake into a sphere of energy, and then launches it into the ground beneath the foe.
Fighting: Aura Storm- The user calls upon the power of the Fighting Orb. A huge beam of concentrated aura is fired at the opponent.
Grass: Blossom Shower- The user calls upon the power of the Grass Orb, and then summons down a rain of flower petals so beautiful that the opponents become entranced by them and unwilling to attack. While the foes are distracted, the user cuts them up with razor-edged petals.
Electric: Supreme Thunder- The user calls upon the power of the Thunder Orb, and then charges up an insane amount of energy then concentrates it into a single bolt that is fired into the clouds. Multiple lightning bolts then fire from the sky, electrifying the enemy.
Bone: Skeleton Rush- The user calls upon the power of the Bone Orb. An unearthly aura emanates from the user, and bones of Pokémon past rise from the ground and assemble into a giant monster that pummels the foe into submission.
Dark: Blackest Fear- The user calls upon the power of the Dark Orb. An unbelievable darkness falls upon the field, causing complete blindness in all but the user. The pitch black surroundings bring out the greatest fears of the enemy, causing them to faint from pure terror.
Light: Sun's Blessing- The user calls upon the power of the Light Orb, and then takes on a shroud of pure light, making them as bright as the sun. This prevents the enemy from attacking, as the heat created by the shroud is too much to bear, and the pure light removes any type of evil from the enemy. (This of course excludes "bosses", such as guardians or, of course, Exodus)
Poison: Acid Bath- The user calls upon the power of the Poison Orb. A vicious stream of deadly acid is shot out of one’s hands or mouth. It ignores any defensive buffs and dissolves the foe's hide into sludge, preventing defense from being raised.
Heart: Tough Love- The user calls upon the power of the Heart Orb. It makes the foes so in love with the user that they fall under his/her/its control. Shadow Pokémon’s hearts are opened temporarily during this effect.
Snow: Permafrost- The user calls upon the power of the Snow Orb. The opponent is overcome with a terrible frostbite that only the strongest of Fire moves (All Fire type moves with base power 120 or above without power-boosts) can thaw. The foe's HP gets sapped from frostbite until it faints or the ice melts. If the frostbite melts, the foe's Speed is lowered harshly.
Wind: Air Wall- The user calls upon the power of the Wind Orb and then traps the foe in a cyclone. While trapped, the user performs a 4-hit attack, finishing with a cutting wind that always scores a critical hit.
Magic: Disillusion Wave- The user calls upon the power of the Magic Orb and dispels all illusions currently at work, including all the foes protections, stat changes, and moves such as Detect, Protect, and Shadow Force.
Psychic: Zen Blast- The user calls upon the power of the Psychic Orb, and then focuses all of their intellect, wisdom, and brainpower into a pulse of pure energy that overwhelms the enemy.
Flying: Wing Blade- The user calls upon the power of the Flying Orb, and then takes off into the sky, then dive-bombs towards the enemy at high speeds and rams directly into the foe, knocking the air right out of them. If the user lacks wings, wings grow instantly from the arms.
Sound: Mach Pulse- The user calls upon the power of the Sound orb, and then shouts at an ear-splitting decibel level, blasting away the enemies and rendering them near-deaf.
Ghost: Spirit Steal- The user calls upon the power of the Ghost Orb, and then sucks the soul out of the opponent with a weird vacuuming effect from the mouth.
Steel: Metal Meteor- The user calls upon the power of the Steel Orb. A herd of meteors made entirely of metal, that's been heated by contact with the atmosphere, falls from the sky and crushes all foes.
Antimatter: Deathly Void- The user calls upon the power of the A-Mat Orb. A huge void appears below all foes, and they are sucked in and ripped apart by the antimatter, and soon after are patched back together and spat out.
Time: Chrono Crusher- The user calls upon the power of the Time Orb. Minute and Hour hands appear and surround the user, stopping all time flow for them.
Wood: Yggdrasil Saber- The user calls upon the power of the Wood Orb. Giant roots shoot from the ground, forming into a sword that smashes the opponent.
Cosmic: Astro Focus- The user calls upon the power of the Cosmic Orb, and forces the planets into a unique alignment, focusing all mystic energy stored within them on the user. It raises all stats by 3 levels.
Space: Spatial Scatter- The user calls upon the power of the Space Orb, and then tears apart the foe at an atomic level, scattering the particles across the universe before violently reuniting them a millisecond later.
Benthic: Deep Submerge- The user calls upon the power of the Benthic Orb, and then submerges the foe under ten atmospheres of pressure, and then fires an orb of concentrated, pressurized water at them.
Mist: Cloudburst- The user calls upon the power of the Mist Orb. Clouds are formed that start pouring rain that floods the area in about 2 minutes, drowning the foes into unconsciousness.
Rock: Rocky Romp- The user calls upon the power of the Rock Orb and then enters an invulnerable state for a 3-hit devastating attack
Crystal: Gemstone Hail - The user calls upon the power of the Crystal Orb. The air is filled with weird, sparkling clouds. Clean cut gemstones come pouring down, penetrating the opponents' defenses.
Plasma: Incineration Bolt - the user calls upon the power of the plasma orb. A bolt made of pure plasma falls from the sky and burns away at the opponent.
Virtual: Data Crash - the user calls upon the power of the Virtual Orb. Weird nano-machines are injected into the opponent that forces a bodily shutdown, as the nano-machines eat away on the opponent's health.
Ice: Frozen Blight - the user calls upon the power of the Ice Orb, and then freezes the foe in a solid block of ice. Then, the user launches icicles at the trapped foe, shattering the ice and severely weakening the foe
Sand: Zantetsuken ("Iron-Cutting Sword") - the user calls upon the power of the Sand Orb, and then pulls a large, sharpened blade from the ground. The blade is then slashed in a 5-hit attack, each of which is guaranteed to land a critical hit.
Bug:
Insect Invasion- The user calls upon the power of the Bug Orb. A pheromone is
distributed over the field that drastically raises the stats of bug-type
Pokémon and severely lowers the stats of all other types.
Dragon: Basilisk's Eye- The user calls upon the power of the Dragon Orb.
The user locks eyes with the foe, terribly weakening their resolve to fight
(all moves lose 4PP) and spawning different effects on different types.
Water-types are frozen, Fire-types are petrified, Grass-types are poisoned,
Ice-types are burned, Bug-types fall asleep, Poison-types are
confused, Fighting-types are infatuated, Psychic-types' accuracy
harshly falls, Dark-types' evasion harshly falls, Normal-types'
Speed harshly falls, Steel-types' Special Defense harshly falls, Rock-types'
Defense harshly falls, Ground-types' Attack harshly falls, Electric-types'
Special Attack harshly falls, Ghost-types are Identified, Flying-types
lose their Ground immunity, Dragon-types receive half their current HP in
damage, Magic-types are Leeched (à la Leech Seed) , Light-types are cursed
and Wind-types are removed from battle (à la Whirlwind).
Normal: Basic Breaker-The user calls upon the power of the Normal Orb. All the
opponent's moves are turned into the Normal-type.

