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Terroh is a large region, divided into four sections: NW, NE, SW, and SE. Each of the regions are about the size of Hoenn. It is populated by humans and Pokémon. Most of the Pokémon are not native to Terroh, but to Kanto, Johto, Hoenn, Sinnoh, and Unova. Occasionally, Pokémon native to Bombur and to Terroh may be found.
Recently, Terroh's peace has been disturbed by occasional changes in the flow of time, lasting for a few seconds, one minute at most. You are a trainer new to this region. Although you have extensive knowledge on Pokémon already, you want to clear everything and start anew. You may want to stick with your old Pokémon, or restart entirely with new Pokémon. At first, it seems like you're on an entirely normal adventure for a Pokémon trainer, going about defeating gyms and levelling up. However, you soon realize that what you are up against is not just that, but the supernatural...

NW Starting Point- Oreagan City (Prof. Pine)
--> Route A1
A rocky route, with a fair amount of grass, climbing a mountain.
--> Sedfield Town
--> Route A2
Another rocky route, only a bit of grass. Has a few Rock Smash boulders hiding things. End is blocked by rock smash boulders. A path blocked by a Cut tree leads to the Haunted House.
-->Haunted House
Two floors, basement, and roof. Many ghost types are found here. Basement is blocked off by Strength boulders. There is a small room in the basement containing an invisible object.
--> Mt. Discipline Cave
Relatively short cave, no flash needed, two floors going up.
--> Pontham City (Punt Badge, Fighting)
Top of a mountain.
NE Starting Point- Kapla City (Prof. Maple)
--> Route B1--> Route B2 (optional)
Flat, grassy routes
--> Peakdew Town
A small town where Sky Peak, the center of the ring mountains, can be viewed directly.
--> Route B3
--> Route B4
--> Bazaburg City (Zap Badge, Electric)
Massive metropolis, department store is here. Sky peak in the background.
SW Starting Point- Commens City (Prof. Pine via Telecommunication, aides)
--> Route C1 (Next to the sea, many fishing points)
-Junior Fisher's House (Get Old rod)
--> Pelipolis City
Large city with a central building in the shape of a Pelipper. Many Pelipper can be found in the area to the south of this city, blocked by Rock Smash boulders.
--> Route C2
-->Merit City (Tidal badge, Water)
Large seaside city with a Department store.
-Fishing Maniacs United Clubhouse (Accessible after two badges, gives good rod. Storage Room accessible after obtaining Dive, contains Super Rod)
SE Starting Point- Hotop City (Prof. Maple via Telecommunication, aides)
--> Route D1
Rocky, no trees.
--> Hottom Town
--> Route D2
Some trees, but mostly rocky.
--> Scorching Tunnel
You have an option to ride a bus or go on foot through the tunnel. By bus, you lose some valuable training spots. On foot, you encounter many dangerous fire types. Pools of lava can be seen throughout the cave. A large lavafall seems to be covering a smaller cave.
--> Lavaplume Town (Searing badge, Fire)
A relatively small town, this town is famous for its spectacular sights, such as the daily 200-m tall lava spout at the very north of the town. Get acro bike here.
--> Cycling Road
--> Sootopolis City
Large metropolis, has a factory.
More things as people progress!
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