ForgotPassword?
Sign Up
Search this Topic:
Forum Jump
Posts: 1460
Apr 19 10 5:24 PM
Pokémon Factory Worker
Posts: 2712
Apr 19 10 6:21 PM
Posts: 1472
Apr 19 10 6:24 PM
Apr 19 10 6:41 PM
Smogon wrote: The modifiers for Accuracy works as follows: Accuracy Modifier Level Stat multiplier +6 (Move Accuracy) * 9/3 (3) +5 (Move Accuracy) * 8/3 (2.6666) +4 (Move Accuracy) * 7/3 (2.3333) +3 (Move Accuracy) * 6/3 (2) +2 (Move Accuracy) * 5/3 (1.6666) +1 (Move Accuracy) * 4/3 (1.3333) ±0 (Move Accuracy) * 3/3 (1) -1 (Move Accuracy) * 3/4 (0.75) -2 (Move Accuracy) * 3/5 (0.6) -3 (Move Accuracy) * 3/6 (0.5) -4 (Move Accuracy) * 3/7 (0.4285) -5 (Move Accuracy) * 3/8 (0.375) -6 (Move Accuracy) * 3/9 (0.3333) Evasion is identical, except the chart works in reverse: Evasion Modifier Level Stat multiplier +6 (Move Accuracy) * 3/9 (0.3333) +5 (Move Accuracy) * 3/8 (0.375) +4 (Move Accuracy) * 3/7 (0.4285) +3 (Move Accuracy) * 3/6 (0.5) +2 (Move Accuracy) * 3/5 (0.6) +1 (Move Accuracy) * 3/4 (0.75) ±0 (Move Accuracy) * 3/3 (1) -1 (Move Accuracy) * 4/3 (1.3333) -2 (Move Accuracy) * 5/3 (1.6666) -3 (Move Accuracy) * 6/3 (2) -4 (Move Accuracy) * 7/3 (2.3333) -5 (Move Accuracy) * 8/3 (2.6666) -6 (Move Accuracy) * 9/3 (3) Accuracy and Evasion can each only reach +6 or -6. They are separate stats. Now, here's where it gets a little tricky. Not only are the numbers much harder to work with, but the application is as well. Move accuracy is the base accuracy of the move. Accuracy of the move is easy to see, most of which are 100. There also moves like Hydro Pump or Stone Edge with 80. So if only one "hidden" modifier is in effect, you can just plug in the numbers and see how often the move will hit. If both are in effect, you are going to have a bit more difficulty. You must use a longer formula, which looks like this: Chance to hit = Move Accuracy * Accuracy Mod * Evasion Mod * Accuracy Item Mod * Evasion Item Mod * Accuracy Ability Mod * Evasion Ability Mod * Gravity Modifier The order of multiplication is currently unknown, however, which may make the calculations off by a % or two thanks to rounding. It is recommended you use the above formula though, to make sure you account for everything. So say Tyranitar was trying to hit its foe with Crunch, but its foe had lowered Tyranitar's Accuracy to -1, and raised its own evasion to +2. Tyranitar does not have an ability that affects its accuracy or evasion, and in this instance, neither does its foe. Chance to hit: 100% * 0.75 * 0.6 = 45% So Tyranitar would only have a 45% chance of landing a hit with Crunch, one of its more reliable moves. Yikes!
Posts: 7573
Apr 20 10 2:20 AM
PF Executive
Posts: 3640
Apr 20 10 4:43 PM
Suggestions Board Manager
Apr 20 10 5:02 PM
Posts: 8827
Apr 20 10 7:27 PM
But isn't that just a hinderance to acuurate moves like ThunderShock? And does Shock Wave still never miss?
Always hotter than the competition. I got the award for Braving the Marquee of Doom!
Posts: 922
Apr 21 10 8:42 AM
Apr 21 10 3:52 PM
Apr 21 10 4:27 PM
Apr 21 10 4:30 PM
Apr 21 10 9:24 PM
Apr 22 10 4:47 AM
elementalpenguin wrote:O_O You do your research, don't you? XD
Apr 22 10 8:42 AM
Apr 22 10 12:11 PM
Apr 22 10 1:01 PM
Apr 23 10 2:14 PM
Apr 23 10 2:35 PM
Apr 24 10 9:05 AM
Share This