The thing is, there are 20 HMs, and some of them I have some questions regarding.
Trailblaze: Umm, what do you mean by "slippery ice path"? The only ice I know of is already crossable.
Snowboard: Isn't that kind of cheap? Turning on ice at any time? That ruins the challenge of the ice, and snowboards are just as helpless on ice as a
person would be on foot.
Sing: Seriously? Calms down violent storms? The storm would be too loud for the song to be effective. And what kind of violent storms would be in Bombur
anyway? They wouldn't make the route if its blocked by a tornado, plus the tornado is moving. I don't get it one bit.
Cloud Call: What ground and water obstacles are you talking about?
GuidingLight: Why would we need a guide? That would be handy, but cheap. It's funner to Flash it then explore on your own.
Magic Bean: Is there any way to tell when you should use Magic Bean? Or are there set locations that you can use it? Maybe making it like Growth from Golden
Sun?

