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Apr 9 09 9:07 PM
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Apr 9 09 9:57 PM
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Apr 10 09 2:49 PM
soble92 wrote: Flars, what about adding onto the effect for absorption that something happens when battling on/in water?
Always hotter than the competition. I got the award for Braving the Marquee of Doom!
Posts: 2344
Apr 12 09 6:19 PM
My Team: Exo (Xoskilitn) BlazeMale Fire Lv. 13 Tech: Scratch, Leer, Ember, Poison Sting Raven (Nevermore) Keen EyeFemale Dark/ Flying Lv. 8 Tech: Tackle, Growl, Leer, Pursuit Molly (Nidoran (F)) Poison PointPoison Lv. 7 Tech: Growl, Scratch, Tail Whip Jack (Plumpkin [SHINY])ChlorophyllMale Grass Lv. 5 Tech: Tackle, Leer, Tickle
Vayne (Nutreed)OvergrowMaleGrassLevel 5Attacks: Life Pulse, Defense Curl
Alecto (Tiquail)HustleFemaleNormal/FlyingLevel 5Attacks: Tackle, Sand Attack
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Apr 17 09 6:46 PM
"You must really like the Shuppet line" quote you. Anyways: Kidnap Type: Ghost Catergory: Physical PP: 5 Power: --- Accuracy: 20 Effect: OHKO, user switches. Flavor Text: The user grabs the foe and disappears. Exclusive to: Dusknoir Sound Break Type: Normal Catergory: Special PP: 15 Power: 80 Accuracy: 100 Effect: Lowers foe's Sp. Defense one level. Flavor Text: The user creates a shock wave that breaks the sound barrier. Lowers Sp. Def. Exclusive to: Yanmega CompassPoint Type: Electric Catergory: Other PP: 30 Power: --- Accuracy: --- Effect: The user's next attack can't miss and is an automatic critical hit if the foe is an Electric or Steel type. Flavor Text: The user uses its magnet-like nose to direct itself to a magnetized foe to ensure a direct hit. Exclusive to: Nosepass line
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