
Towns without a gym are colored blue, towns with a gym are colored red. Important spots are represented by small squares.
Below, you will find detailed information about all locations you find on the map above, numbered in the order players visit them. This information will be continually updated as the most advanced player progresses.
1. Anchore Town: A Safe and Secure Haven
Anchore is a small seaside town that has a lot of fishing companies. It is a pleasant, small town, and it is the first town in the Pokémon Factory League. Since the League is in its first year of operation, there is a large population of wannabe trainers who have not been able to start their journeys. These beginning trainers receive their starter and battle their first gym match in this town. Most trainers return sometime afterwards with a fishing rod, since the Anchore Ports are a perfect spot to catch your first Water-type pokémon.
The first gym is found in this town.
2. Route A: Anchore Town - Decorus Woods
This is the route on which players start their journey. It is also most likely the place in which they capture their first pokémon and get familiar with fighting wild pokémon. Small birds and rodents are a common sight here, so beware of any nut a Chipen might fling to your head.
3. Decorus Woods: The first natural obstacle players encounter. Colorful and beautiful flowers in three clearings (red poppies, yellow buttercups and blue forget-me-nots) are the trademark of these woods. In each of these clearings, you will come across pokémon of the same color as the flowers that grow there. The CUT HM is received in these Woods to get rid of some vegetation and to find hidden items. More often than not, these items were left behind by Murkrow that had stolen them from unsuspecting trainers. Altum Cecidi, located to the west of the Woods, is not reachable; due to a burglary in the town's museum the town's entrance is closed by Bombur's police force.
The CUT HM-keeper, the woodworker Huck, controlled by ShinE, is found in these woods.
4. Route B: Decorus Woods - Bastion City
This route leads through the Bastion Plains, the large and open fields that make up most of Bombur's northern half. The pokémon found here are varied in species, with some only found during daytime and others only during the night. If you listen closely, you might hear something whispering your name. If so, you can be sure a restless Unherd is roaming the lands nearby.
5. Bastion City: City of Parting Ways
Sometimes nicknamed the City of Trinities, since three different routes depart from it. It is a large and bustling city, with an enormous Department Store, a theater, a casino, backalleys and lots of other interesting buildings. On the main square an enormous fountain is found: the Fountain of Jirachi. It is a good place to meet friends; it is also a place to leave them, as the city's other nickname is the City of Parting Ways. It is said that if two or more people all flip a coin into the fountain, they will meet again there one day. In Bastion City players challenge the second gym. Also found in this city is Bombur's Silph Co. branch, which produces tools, but also attempts to create an exclusive pokémon... The Bastion Space Research Center is not reachable until after players have beaten the PFL HQ, though.
The second gym is found in this city.
6. Route C: Bastion City - Grandis Forest
This route leads from the Bastion Plains to where the road gives way to the trees of Grandis Forest. It is said that this route was created when a large dragon covered with vegetation made its way from Bastion City to Grandis Forest. It thereby created a path that was surrounded by large trees, before making its home somewhere deep inside the forest.
7. Grandis Forest: This forest is a vast jungle where it is easy to get lost in the middle of all the large and varying plantlife. Basigniom appear to be able to point the right way through the forest, though. The climate is humid in Grandis Forest and Bug-type pokémon roam freely. The HEADBUTT HM is found here to ram them out of even the largest of trees. To the colder northern parts of this forest, the trees give way to pines. In the center, the area is so overgrown by vegetation that it is almost impossible to venture on. The CUT HM might be of use here. Do not venture south in this forest, since a dangerous area of wild magic has found its way there.
The HEADBUTT HM-keeper, the shepherd Wolfram, controlled by ShinE, is found in this forest.
8. Route D: Grandis Forest - Askorun Town
After leaving the northern area of Grandis Forest and its many pines, this route is reached. Since it leads to the frigid north-eastern part of Bombur, Ice-type pokémon can be found on this route. They might even be hidden amongst the several snowy humps that line this route, so don't be surprised when a snowball from a Tuntabby hits you from behind.
9. Askorun Town: Cold Edge of the Continent
Askorun is a large town right on the edge of the continent, and is the final stop before players reach the frigid Askorun Wastes. There is rumoured to be a tidal cave underneath the town that is filled with Ice-type pokémon. Although the town itself is located on Bombur's landmass, there are a few houses on the larger icebergs too. It is therefore not surprising that some icebergs even have names. During the winter, the icebergs all freeze together to add about two square miles to Bombur's landmass. Naturally, the villagers of Askorun Town are experts in the field of travelling over snow and ice.
The SNOWBOARD HM-keeper, ???, controlled by ???, is found in this town.
10. Ice Path: An icy path that once was a stone bridge, but is now frozen solid because of the extremely cold winds blowing from the Askorun Wastes. The path leads to the Askorun Gym, which is located at the top of the largest iceberg of the Wastes. Because the Ice Path slopes upwards, and is so very cold and slippery, it is impossible for players to continue their journey. Regular fire, however, is unable to thaw it before it freezes again. The only way to venture on is by using the fast flames of the TRAILBLAZE HM.
The TRAILBLAZE HM-keeper, ???, controlled by ???, is found near this path.
11. Askorun Wastes: A frozen wasteland of an icy sea and solidly frozen, razor-sharp icebergs. Travel with care by staying out of the extremely cold water and find some Ice-type pokémon that are roaming on the icebergs. During winter, the area is completely frozen over. On the largest iceberg, the Askorun Gym is located. Somewhere nearby, a large anti-volcano is found, which balances the hot one on Bombur's Southern Island. The anti-volcano is contantly giving off freezing steam and it is therefore dangerous to visit it. However, because of its smooth surface, it is the best spot to perfect your snowboarding techniques and to capture some Ice-type Pokémon on the way down.
The third gym is found at these wastes.
