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Nov 12 08 7:25 AM
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Nov 12 08 6:04 PM
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Nov 12 08 8:29 PM
JDLJDL wrote: Shadow's Moves B: Shoots an RPG (the RPG follows enemy for a few seconds, then flies off in random direction) up B: Flips and kicks upwards, then an axe kick downwards side B: does a spin dash down B: Chaos Control, switches places with a random opponent taunt 1: takes out gun and blows into it, while closing eyes taunt 2: sits down and closes eyes for two seconds taunt 3: Does two midair flips series symbol: Sonic Final Smash: Super Shadow: Turns into supershadow, teleports around and attaks with a HUGE rocket launcher. Can also fly at superspeed.
Always hotter than the competition. I got the award for Braving the Marquee of Doom!
Nov 12 08 9:09 PM
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Nov 12 08 11:52 PM
Nov 15 08 9:15 AM
JDLJDL wrote: Fine. MODIFIED! Shadow's Moves B: Light Attack: a homing move that targets all enemies: but it must be charged for about 3 seconds without interruption, and not storable. He charges up a spin dash with light surrounding him then beserks around in circles around a random enemy. up B: Spring jump (like sonic) except that shadow does an axe kick at the top of the jump. side B: does a spin dash down B: Chaos Control, slows time for 2 seconds taunt 1: takes out gun and blows into it, while closing eyes taunt 2: sits down and slows self down taunt 3: drinks soda series symbol: Sonic Final Smash: Super Shadow: Turns into Super Shadow. Just like Supersonic, except time is slowed down.
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Jan 6 09 12:10 AM
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Jan 6 09 3:52 AM
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Jan 6 09 7:11 AM
soble92 wrote: I said Dr. Mario and Pichu with new movesets, not the same ones. Baby Mario and Luigi would be in theYoshi series. Sableye was a joke! Dr. Mario standard b- pill throw(Like olimar, but random affects) side b- microscope fires sun beam (use anolog stick up and down to direct) up b- stephiscope (like ivysaur vine whip) down b- medicine (heals 20%), can't use for 30 seconds after use, must be on ground grab- stephiscobe (like link's clawshot) final smash- pill flood: throws pills all over the stage for 10 seconds with random affects and direction (able to run and jump around) Pichu standard b-thunder fang side b- leer (stops opponents for brief moment, opponent moves when hit) up b- double team (leeps high into the air as see-through copies follow) down b- discharge (bolts will shoot from body in all directions) final smash- I can't think of one thats not volt tackle.
Jan 6 09 3:58 PM
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Jan 6 09 7:13 PM
soble92 wrote: How bout charge beam? Pichu can't learn zap cannon.
Jan 7 09 12:15 AM
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