STEP TWO: CONSTRUCTION!


Remember when I said this was a guide to spriting? Well I'm ready to deliver on my promise and not talk about why your design is crappy and bad and terrible!

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Wanted to make sure you remembered.


Now then, you've probably got the whole designing thing hammered into your head, so let's get to the bones n' more bones of spriting: line art!

First thing you want to do is open up MS Paint.

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See, not too hard; though if you can't find MS Paint on your computer, search for "mspaint.exe" on your hard drive or get a dang PC, kid.


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Now that you've got Paint open, set the canvas to 80 by 80 pixels. This is the standard size for D/P/Pt/HG/SS Pokemon sprites.

Now, next you'll need to get a very specific color for the lineart...

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This is a special black color that is used for the darkest parts of the outlines for Pokemon in the games. This is so that when transparencied, the outlines are not lost. Or something. Don't ask me, I'm not good at spriting.

Now that you've got the special black, let's actually make a Pokemon, dangit!

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This is the Pokemon we're spriting today: his name is Bambonion, and he's an onion. Yep.

If the PF Staff can make a fruit-snake, I have every right to make an onion baby.

Anyhow, what we're gonna do is start by making a vague idea of what its body's gonna look like. What we've got...

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... is a sphere. Basic, right? Now, let's start making a more bulb-like shape.

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Ah, that's good! That's what we're looking for.

Now, the next step is to add very rough details.

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As you can see, I've added a face and some nubs up top. Simple, no?

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Now, we want a rough estimate of the colors we're going to be using. Nothing more complex than a white body (easily enough) and some green. I've added some pale green to create a fading effect. Not a good one, but you get it.

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Alright, here comes the tricky part: SHADING. Now, I'll be going over that in another, separate update, but what you want to pick up are the barebones rules of shading.

1. Keep the light source consistent with the rest of the body.
2. Don't go overboard. Not all areas need highlighting: usually you want to save highlights for shiny surfaces.
3. Stick to only a couple colors. I've only got some green and white for this sprite (and some red). Try not to make your Pokemon all colors of the rainbow if it can be helped.


Granted, these rules can be stretched fairly easily, but you get the gist of it.

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Now we've got outline shading. Again, I'm saving in-depth shading for another update, but just know that the closer the surface is to the light source, the lighter the outline's color will be.. Areas where the light does not reach the surface will be black.

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Last thing you want to do (and this is purely optional) is transparent-a-ma-fize it. I use the GIMP, but you can use whatever you want.





And there you have it! All you need to know about constructing a Pokemon sprite! Next dang time, we'll talk about shading in-depth!

See ya, jerks!

My Suggestions:
Delitot
Velvetooie