NATAZAP (Gnat+a+zap)
Species: Shocking
Type: Bug/Electric
Ht: 1'02
Wt: 3lbs
Spcl.Ablity: Static Buzz: Raises chances of electric type moves paralyzing foe./Volt Absorb
Evolves to Drakolt (36)
Desc:
Attacks:
Tackle:--
Stringshot: --
Peck: 4
Quick Attack: 9
Double Team: 13
Thunder Shock: 18
Pin Missle: 21
Thunder Wave: 25
Agility: 29
*Spark Shower: 34
*Spark Dance: 39
*Shock Drill: 48
Dex:
These pokemon always fly around in a pack. It is
thought of them to be very cruel to it's own kind
as when they fly around, they always shock each
--------------------------------------------------
other. They do that to help each other absorb
electricity. Natazap's that travel with a trainer will
often shock itself to keep rejuvenated.
DRAKOLT (Drake+Bolt)
Species: Shocker
Type: Dragon/Electric
Ht: 5'7
Wt: 210 lbs
Spcl. Ablility: Static Buzz/ Volt Absorb
Dex:
These pokemon can be extremely tempermental.
They have been known to shock humans and
pokemon alike for no apparent reason. The orb
-------------------------------------------------
on it's horn is where it stores all of it's electricity.
When it's low on electricity, it glows a dull yellow.
But when full, however, it glows a bright white.
Attacks:
Spark Dance: 41
Dragon Dance: 47
Magnet Rise: 51
Shock Drill: 56
Recharge: 64
*Bolt Hammer: 70
* Spark Dance:
Type: Electric
Acc: 100%
Damage: --
PP: 15
Effect:
Riases spcl. attack but physical attacks may paralyze.
Spark Shower:
Type: Electric
Acc: 95%
Damage: --
PP: 10
Effect:
Rains sparks on feild that may confuse or lower the foe's speed by 1.
Shock Drill:
Type: Electric
Acc: 90%
Damage: 100
PP: 10
Effect:
User basically does a horn drill but the horn's charged with electricity and it may paralyze.
Bolt Hammer:
Type: Electric
Acc: 90%
Damage: 120
PP: 5
Effect:
User charges itself with electricity and tackles the foe. User takes recoil. Foe may become paralyzed. If user is not an electric type, then user is paralyzed.
FAIRIBY (Fairy +Baby)
Species: Flutter
Type: Normal /Magic
Ht: 1'04
Wt: 2.3 lbs
Spcl. Ability: Cute Charm/ Natural Cure
Desc:
Dex:
These adorable pokemon protect their cavernous
homes by creating a visual effects by glowing bright
colors that puts the foe in a dream-like state. Then
----------------------------------------------------
the Fairiby guide the foe out of their home. By the
time the foe comes out of their trance, they'll be far
away from the Fairiby.
Attacks:
Tackle:
Follow Me:
Sweet Kiss: 5
Fake Tears: 9
Whirlwind: 14
Fairy Powder: 18
Wing Attack: 23
Take Down: 27
Quick Spell: 32
Double Edge: 36
Charm: 41
Silver Wind: 45
Attract: 50
Healing Spell: 54
PIXAIRY (pixie+fairy)
Species: Serene
Type: Nrm/Magic
Ht: 4'07
Wt: 110 lbs.
Spcl. Ability: Cute Charm/ Natural Cure
Dex:
It is said that when looking at this pokemon with a
bitter heart, all negative emotions will be erased.
This pokemon always comforts those in need as it
-----------------------------------------------------
cannot stand to see others hurt. But causing a
Pixairy to hurt will instantly put a curse on you. But
just simply apologizing will remove the curse.
Attacks:
Pound:--
Tackle:--
Follow Me:--
Sweet Kiss: 5
Fake Tears: 9
Whirlwind: 14
Fairy Powder: 18
Wing Attack: 23
Take Down: 28
Quick Spell: 32
Double Edge: 36
Metronome: 41
Charm: 45
Silver Wind: 50
Attract: 54
Healing Spell: 59
SHELLYTH (Shell+Myth)
Species: Deep
Type: water
Ht: 3'02
Wt: 12 lbs
Spcl. Ability: Cloud Nine/Shell Armor
Evovles to Ophyth(32)
Desc:
Dex:
It hides deep in the ocean where the sun's light
can't reach. Because it's been in the dark for
such a long time, it's eyes glow a vibrant green.
---------------------------------------------------
On rare occasions, SHELLYTH swim up to the
surface to catch some of the sun's rays. If they
don't do this, then they'll turn a ghoslty pale.
Attacks:
Tackle:
Harden:
WaterSport: 8
Watergun: 13
Take Down: 20
*Skim: 25
Rage: 28
Thrash: 34
Rain Dance: 37
Body Slam: 46
*Deluge: 53
Hydro Pump: 58
OPHYTH (Ophion+Myth)
Species: Deep End
Type: Water/Magic
Ht: 8'8
Wt: 243 lbs
Spcl. Ability: Cloud Nine/Shell Armor
Dex:
This pokemon can only be found in the deepest
part of the ocean. It's shell armor protects it from
the great water pressure. Because it's rarely seen,
---------------------------------------------------
it was thought to be a legend. But this was proven
untrue as a whole colony was found. It is now known
that they have the ability to become invisible in water.
Attacks:
Acid Armor: 32
Thrash: 38
Rain Dance: 43
Body Slam: 47
Deluge: 53
Hydro Pump: 62
*Deluge:
Type: water
Acc: 95%
Damage: --
PP: 20
Effect: Spews out a mist that confuses foe.
Skim
Type: Water
Acc: --
Damage:--
PP: 25
Effect: Raises evasiveness and Speed on water but if on land, raises users Speed and Evasiveness every time it's hit by SURF.
Species: Shocking
Type: Bug/Electric
Ht: 1'02
Wt: 3lbs
Spcl.Ablity: Static Buzz: Raises chances of electric type moves paralyzing foe./Volt Absorb
Evolves to Drakolt (36)
Desc:

Attacks:
Tackle:--
Stringshot: --
Peck: 4
Quick Attack: 9
Double Team: 13
Thunder Shock: 18
Pin Missle: 21
Thunder Wave: 25
Agility: 29
*Spark Shower: 34
*Spark Dance: 39
*Shock Drill: 48
Dex:
These pokemon always fly around in a pack. It is
thought of them to be very cruel to it's own kind
as when they fly around, they always shock each
--------------------------------------------------
other. They do that to help each other absorb
electricity. Natazap's that travel with a trainer will
often shock itself to keep rejuvenated.
DRAKOLT (Drake+Bolt)
Species: Shocker
Type: Dragon/Electric
Ht: 5'7
Wt: 210 lbs
Spcl. Ablility: Static Buzz/ Volt Absorb
Dex:
These pokemon can be extremely tempermental.
They have been known to shock humans and
pokemon alike for no apparent reason. The orb
-------------------------------------------------
on it's horn is where it stores all of it's electricity.
When it's low on electricity, it glows a dull yellow.
But when full, however, it glows a bright white.
Attacks:
Spark Dance: 41
Dragon Dance: 47
Magnet Rise: 51
Shock Drill: 56
Recharge: 64
*Bolt Hammer: 70
* Spark Dance:
Type: Electric
Acc: 100%
Damage: --
PP: 15
Effect:
Riases spcl. attack but physical attacks may paralyze.
Spark Shower:
Type: Electric
Acc: 95%
Damage: --
PP: 10
Effect:
Rains sparks on feild that may confuse or lower the foe's speed by 1.
Shock Drill:
Type: Electric
Acc: 90%
Damage: 100
PP: 10
Effect:
User basically does a horn drill but the horn's charged with electricity and it may paralyze.
Bolt Hammer:
Type: Electric
Acc: 90%
Damage: 120
PP: 5
Effect:
User charges itself with electricity and tackles the foe. User takes recoil. Foe may become paralyzed. If user is not an electric type, then user is paralyzed.
FAIRIBY (Fairy +Baby)
Species: Flutter
Type: Normal /Magic
Ht: 1'04
Wt: 2.3 lbs
Spcl. Ability: Cute Charm/ Natural Cure
Desc:

Dex:
These adorable pokemon protect their cavernous
homes by creating a visual effects by glowing bright
colors that puts the foe in a dream-like state. Then
----------------------------------------------------
the Fairiby guide the foe out of their home. By the
time the foe comes out of their trance, they'll be far
away from the Fairiby.
Attacks:
Tackle:
Follow Me:
Sweet Kiss: 5
Fake Tears: 9
Whirlwind: 14
Fairy Powder: 18
Wing Attack: 23
Take Down: 27
Quick Spell: 32
Double Edge: 36
Charm: 41
Silver Wind: 45
Attract: 50
Healing Spell: 54
PIXAIRY (pixie+fairy)
Species: Serene
Type: Nrm/Magic
Ht: 4'07
Wt: 110 lbs.
Spcl. Ability: Cute Charm/ Natural Cure
Dex:
It is said that when looking at this pokemon with a
bitter heart, all negative emotions will be erased.
This pokemon always comforts those in need as it
-----------------------------------------------------
cannot stand to see others hurt. But causing a
Pixairy to hurt will instantly put a curse on you. But
just simply apologizing will remove the curse.
Attacks:
Pound:--
Tackle:--
Follow Me:--
Sweet Kiss: 5
Fake Tears: 9
Whirlwind: 14
Fairy Powder: 18
Wing Attack: 23
Take Down: 28
Quick Spell: 32
Double Edge: 36
Metronome: 41
Charm: 45
Silver Wind: 50
Attract: 54
Healing Spell: 59
SHELLYTH (Shell+Myth)
Species: Deep
Type: water
Ht: 3'02
Wt: 12 lbs
Spcl. Ability: Cloud Nine/Shell Armor
Evovles to Ophyth(32)
Desc:

Dex:
It hides deep in the ocean where the sun's light
can't reach. Because it's been in the dark for
such a long time, it's eyes glow a vibrant green.
---------------------------------------------------
On rare occasions, SHELLYTH swim up to the
surface to catch some of the sun's rays. If they
don't do this, then they'll turn a ghoslty pale.
Attacks:
Tackle:
Harden:
WaterSport: 8
Watergun: 13
Take Down: 20
*Skim: 25
Rage: 28
Thrash: 34
Rain Dance: 37
Body Slam: 46
*Deluge: 53
Hydro Pump: 58
OPHYTH (Ophion+Myth)
Species: Deep End
Type: Water/Magic
Ht: 8'8
Wt: 243 lbs
Spcl. Ability: Cloud Nine/Shell Armor
Dex:
This pokemon can only be found in the deepest
part of the ocean. It's shell armor protects it from
the great water pressure. Because it's rarely seen,
---------------------------------------------------
it was thought to be a legend. But this was proven
untrue as a whole colony was found. It is now known
that they have the ability to become invisible in water.
Attacks:
Acid Armor: 32
Thrash: 38
Rain Dance: 43
Body Slam: 47
Deluge: 53
Hydro Pump: 62
*Deluge:
Type: water
Acc: 95%
Damage: --
PP: 20
Effect: Spews out a mist that confuses foe.
Skim
Type: Water
Acc: --
Damage:--
PP: 25
Effect: Raises evasiveness and Speed on water but if on land, raises users Speed and Evasiveness every time it's hit by SURF.
Feel my wrath of a thousand burning suns!!!!


