Hi, I'm new here. I'm here because I got some Fake Pokemon/ moves that I will post later.
But now I want to suggest some things for the fake types weaknesses and resistances.
I just saw them and I think they are quite unbalanced because:
1. Most of the original types have at most 4 defensive/offensive strengths and offensive/defensive weaknesses (with the exception of Steel), but wind type has more than 4 offensive/defensive strengths, which puts some of the original types in disadvantage.
I suggest to take out some strengths and weaknesses form the fake types.
2. The 3 fake types repeats some of the original types in their defensive/offensive strengths and offensive/defensive weaknesses, therefore making these original types weaker. An example of this is Ghost type: The 3 fake types are super effective against it, plus the original Ghost and Dark weaknesses, this type now has 5 weaknesses, and this is not good.
In the same way, other types became more powerful because the 3 fake types are weak against it (Fighting type is now super effective against 6 types because light is vulnerable to it)
3. The 3 fake types got only 3 weaknesses, becoming the best types of Pokemon game if they existed.
4. Some defensive/offensive strengths and offensive/defensive weaknesses of the fake types just don't have sense. Why is Wind type super effective against Ghost, for example? And Light type could be weak to Dark, because we all know that they are counterparts.
In fact, a good idea would be give Light type the opposite defensive/offensive strengths and offensive/defensive weaknesses to Dark type, so those two types would be counterparts. Light could be super effective against Bug and Fighting, but weak to Psychic, Dark and Ghost.
5. The 3 fake types could have immunities. Wind type could be immune to Ground, just like Flying type and Light type could be immune to Bug (for compensating Dark type immunity to Psychic if you decide to make Light type its counterpart)
So, with all this I want to suggest you that the fake types must have sense and be balanced.
I know I'm no one for telling what must be done here, but I hope you at least consider these suggestions.
P.D. Also, talking about fake types, I got one that I would like to post, but I don't know where.
But now I want to suggest some things for the fake types weaknesses and resistances.
I just saw them and I think they are quite unbalanced because:
1. Most of the original types have at most 4 defensive/offensive strengths and offensive/defensive weaknesses (with the exception of Steel), but wind type has more than 4 offensive/defensive strengths, which puts some of the original types in disadvantage.
I suggest to take out some strengths and weaknesses form the fake types.
2. The 3 fake types repeats some of the original types in their defensive/offensive strengths and offensive/defensive weaknesses, therefore making these original types weaker. An example of this is Ghost type: The 3 fake types are super effective against it, plus the original Ghost and Dark weaknesses, this type now has 5 weaknesses, and this is not good.
In the same way, other types became more powerful because the 3 fake types are weak against it (Fighting type is now super effective against 6 types because light is vulnerable to it)
3. The 3 fake types got only 3 weaknesses, becoming the best types of Pokemon game if they existed.
4. Some defensive/offensive strengths and offensive/defensive weaknesses of the fake types just don't have sense. Why is Wind type super effective against Ghost, for example? And Light type could be weak to Dark, because we all know that they are counterparts.
In fact, a good idea would be give Light type the opposite defensive/offensive strengths and offensive/defensive weaknesses to Dark type, so those two types would be counterparts. Light could be super effective against Bug and Fighting, but weak to Psychic, Dark and Ghost.
5. The 3 fake types could have immunities. Wind type could be immune to Ground, just like Flying type and Light type could be immune to Bug (for compensating Dark type immunity to Psychic if you decide to make Light type its counterpart)
So, with all this I want to suggest you that the fake types must have sense and be balanced.
I know I'm no one for telling what must be done here, but I hope you at least consider these suggestions.
P.D. Also, talking about fake types, I got one that I would like to post, but I don't know where.
