Showing Results 1 to 20 of 20 (0.006 secs)
Last Indexed: 08/05/16 20:30:46
Last Post: 07/29/16 20:27:07
| Topic Title | Forum | Author |
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Man, (reply) No attacks created by mere mortals like me would ever even tickle the Suggwestions Board Manager... |
Suggest a New Move Archives | 03/23/03 02:07:38 |
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Hacker (reply) Data HackerEffect against Porygon and Porygon 2:One-hit-KO with 25accuracyOtherwise effect:Power:0PP:5Ac:90The opponents Speed bcomes its attack, its attack its defense, and its defense its speed. This lasts for the rest of the battle. |
Suggest a New Move Archives | 03/22/03 20:45:45 |
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Huh? (reply) Im still not registered! |
Suggest a New Move Archives | 03/22/03 20:35:21 |
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Acid Rain (reply) Acid RainPP:10Power:30Ac:90Acts like Rain Dance. 40% chance of poisoning opponent |
Suggest a New Move Archives | 03/22/03 20:29:35 |
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New Water attacks (reply) Cold ShowerPP:25Power:20Ac:90Opponent is 30% more propense to being frozen, but cannot be burned. This attack lasts for the next three turns.Subterranean Stream(I KNOW the names too long, could anyone help me with a better... |
Suggest a New Move Archives | 03/22/03 05:43:25 |
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Oh... (reply) Oh, OK... |
Suggest a New Move Archives | 03/22/03 05:31:26 |
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I didnt know... (reply) About Swift: Yes, Swift never fails either, but I think it can still be blocked by Detect or Protect, or not?About Bonemerang: Does Bonemerang also come back? |
Suggest a New Move Archives | 03/22/03 05:29:47 |
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OK (reply) OK, thanks for the editing info, and yes maybe it should be only one move, Rite of Sun and Rite of Night. So this would be the final attack:Rite of Day(Help for a better name?)Power:dependsPP:10Ac:99If the attack is used between 5:00AM... |
Suggest a New Move Archives | 03/22/03 05:26:22 |
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Well... (reply) That would be pretty comical, but no. If the opponent faints with the damage of Boomerangs first turn, the Pokemon that comes out next will recieve the damage of Boomerangs first turn. |
Suggest a New Move Archives | 03/20/03 23:37:02 |
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So? (reply) So? What do you think about Iron Blade? |
Suggest a New Move Archives | 03/19/03 22:07:36 |
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New Normals (reply) Aimed ShotPP:20Power:50Ac:100This attack cant fail, and cant be evaded in any way, including the first turn of Fly or Dig, or Protect.BoomerangPP:25Power:30This attack does 30 damage when the boomerang is thrown. The next turn, it... |
Suggest a New Move Archives | 03/19/03 22:06:08 |
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Maybe... (reply) Maybe Elec. Magnet instead? Im also adding a new Electric attack:Rising StormPP:10Power: 20, 40, 601st turn: Does 20 damage2nd turn: Does 40 damage3rd turn: Does 60 damage and has a 40% chance of paralyzing. |
Suggest a New Move Archives | 03/19/03 21:58:09 |
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Oh, and... (reply) Im adding some new Magic attacks:Rite of SunPP:5Power:100Ac:90The user looses a turn to charge. This attack also acts as Sunny Day for 5 turns.Rite of MoonPP: 5Power Ac:90This attack takes a turn to charge. It heals totally the HP of all... |
Suggest a New Move Archives | 03/19/03 21:51:31 |
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Oops! (reply) I forgot to say the additional effect when an Electric-type uses Elementforce: It paralyzes the opponent. OK, forget about Sacrifice, sorry, Ill look next time.PS: How do you edit posts? |
Suggest a New Move Archives | 03/19/03 19:23:44 |
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Yeah... (reply) Yes, youre right, it should probably be a ??? move. |
Suggest a New Move Archives | 03/19/03 19:20:44 |
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New R/S Pokedex info (topic) I just got the Ruby English ROM and this is the dex for Mudkip:The fin of MUDKIPs head acts as a highlysensitive radar. Using this fin to sensemovements of water and air, this----------------------------------------POKEMON can determine... |
Pokémon Chat | 03/17/03 23:19:42 |
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Lightspeed (reply) Power:40PP:20Ac:891st turn: Just like FLY2nd turn: AttacksThe users speed goes up 3 points every time it uses this attack. |
Suggest a New Move Archives | 03/14/03 23:37:49 |
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Spiritual Revenge (reply) Power:40PP:15Ac:99This attack does 30 more damage for every fainted Pokemon in your party. |
Suggest a New Move Archives | 03/14/03 23:34:35 |
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Element Power (reply) Element ForcePower:50PP:15Ac:90The additional effect depends on the users typeFire: Burns opponentWater or Ice: Freezes opponentGrass: Leech-seeds opponentRock, Ground or Steel: Raises users defense 5 pointsPsychic or Ghost: Confuses... |
Suggest a New Move Archives | 03/14/03 23:29:42 |
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Two new electrics (reply) RechargePower:0PP:15Ac:75The user recovers 5 PP for any of its electric moves(His choice).(You can not add 5PP to a move with currently 0 PP with this attack).ElectromagnetPower:0PP:25Ac:90If the opponent is a steel-type, it wont be able... |
Suggest a New Move Archives | 03/14/03 02:56:35 |