Recent posts by: super dragon2001

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Last Indexed: 08/05/16 20:30:46
Last Post: 07/29/16 20:27:07

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Topic Title Forum Author
Re: Island Turtles  (reply)
All of that seems awesome to me I think all that's been said in the last post works out wellAll in all thanks to everyone who helped get Maqueterra approved you guys all rock
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super dragon2001

11/20/11 07:14:32
Re: Idea excavation  (reply)
just finished doing so , thanks for helping with the pokedex info elementalpenguin
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super dragon2001

04/13/10 07:44:53
Re: Idea excavation  (reply)
well thats a little weird but whatever if it needs to be displayed as such then  let it be so 
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super dragon2001

04/13/10 07:25:38
Re: Idea excavation  (reply)
Ampatosaur give off a magnetic pulse, if they get lost they seek out others with a similar pulse to find their herd (94) ------------------------------------. Ampatosaur’s magnetic pulses have been known to interfere...
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super dragon2001

04/13/10 04:11:46
Re: Idea excavation  (reply)
how do these soundAmpatosaur give off a magnetic pulse, if they get lost they seek out others with a similar pulse to find there herd (94) ------------------------------------. Ampatosaur’s magnetic pulses have...
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super dragon2001

04/13/10 03:36:21
Re: Idea excavation  (reply)
any ideas to shorten and lengthen the dexes so they fit the character limit as for two sauropod lines turning up in close proximity the link in my first post will clear that up  KookyKoopas suggestion merely inspired...
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super dragon2001

04/10/10 23:51:42
Re: Idea excavation  (reply)
is no-one commenting on these guys because there more or less complete and nothing needs to be said or a lack of interest in them ?
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super dragon2001

04/10/10 11:24:25
Re: Idea excavation  (reply)
thats fine they did not really need to be fossil pokemon anyway so i'll just drop that part no problem at all edit: removed all references to being a fossil , other than that i assume everything else is in order
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super dragon2001

04/08/10 10:43:20
Idea excavation  (topic)
to keep the revival ball rolling heres two old ideas of mine that i have dug up Name: Ampatosaur (amp+ apatosaur) Pokdex Type: longneck Height: 3'11' Weight: 221 Element Type: electric/steel evolves lvl 30 abilities lighting...
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super dragon2001

04/08/10 05:57:11
Re: Blast from the Past! The Sauropod Pokemon  (reply)
I have to say I personally love the idea of Sauropod pokemon as a matter of fact I was in the process of reviving  my old fossil sauropod ideas from before the switch  (mine were...
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super dragon2001

04/08/10 04:47:33
Re: Island Turtles  (reply)
then we are all in agreement its got its name, its signature move and its evolution and type all cleared up  Suppose all thats left is to wait for the staff to descend and pass their judgement  edit:updated the first page to...
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super dragon2001

04/03/10 00:48:36
Re: Island Turtles  (reply)
I think its good just with the two for now unless I give Maqueterra an evo that gives it a planet on it back and lets its jet off into space
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super dragon2001

04/02/10 06:40:26
Re: Island Turtles  (reply)
nope Ive got no troubles with it  like you said its a minor detail in the long run i must say i agree to keep them both Ground Water if only on the point that Terratlas was used on ships to navigate I just would...
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super dragon2001

04/01/10 23:47:12
Re: Island Turtles  (reply)
good point about dropping the sky form as it is primarily a land walker plus theres not much to copy in the sky I also like the idea of having a desert form and the Ground Dark mix would work well considering there is no sand...
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super dragon2001

04/01/10 11:43:26
Re: Island Turtles  (reply)
dont think you missed anything , now we can just alter Terrablast to be a special attack and I think thats it 
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super dragon2001

04/01/10 05:45:39
Re: Island Turtles  (reply)
well changing types makes sense and the move and ability combo can just be limited to Maqueterra as a signature move/ability like with castform and his forecast/weather ball combo.I think this list works well so thanks...
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super dragon2001

04/01/10 04:11:39
Re: Island Turtles  (reply)
how about the effect just alters his apperence and just have the attack be relient on the terrain to change and maybe have a set number of forms like island, desert , volcano , city etc 
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super dragon2001

03/31/10 23:13:32
Re: Island Turtles  (reply)
perhaps something like this might workMoves:-- Growl-- Tackle05 Withdraw11 Magnitude15 Focus Energy17 Secret Power21 Take Down25 Muddy Water29 Nature Power31 Capsize33 Tectonics36 Terra/Terrain blast39 Tide49 Earthquake57 Ripcurl67 Fissure
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super dragon2001

03/31/10 05:46:28
Re: Island Turtles  (reply)
I like the name Terrain Blast for an attack and Terramorph would make an interesting ability and both would change depending on location
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super dragon2001

03/31/10 02:31:25
Re: Island Turtles  (reply)
Perhaps a move akin to weather ball that changes depending on its location like if it was at a volcano it would be a lava beam or if its in the jungle it would change accordingly other than that I'm not sure what its changing form would...
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super dragon2001

03/31/10 01:01:19