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        <title>Fighting-Type Moves</title>
        <link>http://pfsuggestionsboard.yuku.com/topic/880/FightingType-Moves</link>
        <description>
        <![CDATA[ Please post ideas for new Fighting-type moves here. ]]>
        </description>

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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6081/FightingType-Moves#reply-6081</link>
			<description><![CDATA[ DemolisherType: FightPower: 20Accuracy: 100%PP: 5Damage type: PhysicalEffect: Inflicts more damage depending on foe's Defense (more defense=more damage)Additional Info: For taking down tanksPower FieldType: FightPower: --Accuracy: --PP: 5Damage type: Othe...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6081/FightingType-Moves#reply-6081">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Darjulok)</author>
			<membersince>09/29/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6081</guid>
			<pubDate>Sat, 29 Sep 2007 07:49:38 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6080/FightingType-Moves#reply-6080</link>
			<description><![CDATA[ N: Mind's Eye PunchP: 80A: 90PP: 15C: PhysicalA powerful punch that comes from within.SE: Damage delays two turns.SC: ToughE: Points +2 if first to appeal ]]></description>

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			<author>feeds@yuku.com (catarre)</author>
			<membersince>08/17/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6080</guid>
			<pubDate>Thu, 30 Aug 2007 11:59:01 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6079/FightingType-Moves#reply-6079</link>
			<description><![CDATA[ IcesmasherPower: 60Acc: 100%PP: 15Power doubles if the enemy is frozen, but free him from the iceDive KickPower: 100Acc: 90%PP: 151st turn: Jump. Can be hitted only by long range moves (exept the ground ones such as EQ or Frenzy Plant)2nd turn: Dive at th...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6079/FightingType-Moves#reply-6079">Read More</a> ]]></description>

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			<author>feeds@yuku.com (LetalBladeNinja)</author>
			<membersince>08/25/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6079</guid>
			<pubDate>Sun, 26 Aug 2007 11:35:25 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6078/FightingType-Moves#reply-6078</link>
			<description><![CDATA[ name:sliking punchpp:5/5acc:50pow:???def: this move is a one hit k-o. first the screen turns black large red fists surround the opponent and closes in on it. ]]></description>

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			<author>feeds@yuku.com (charbulble)</author>
			<membersince>08/16/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6078</guid>
			<pubDate>Fri, 17 Aug 2007 19:25:53 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6077/FightingType-Moves#reply-6077</link>
			<description><![CDATA[ name chan combouser hitmonchanlike thrash except 4-6 turnseach turn hit with recoilpp 5power 50-200acc 90this move gets stronger each turn ]]></description>

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			<author>feeds@yuku.com (charbulble)</author>
			<membersince>08/16/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6077</guid>
			<pubDate>Thu, 16 Aug 2007 18:56:54 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6076/FightingType-Moves#reply-6076</link>
			<description><![CDATA[ Leg CrushType: FightingPP: 20Accuracy: 90%Power: 55Description: Aims a punch at opponents legsEffect: 50% chance of making the opponent flinch if Leg Crush hits first and the opponents attack involves its legs. ]]></description>

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			<author>feeds@yuku.com (speciesdysphoria)</author>
			<membersince>06/21/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6076</guid>
			<pubDate>Fri, 20 Jul 2007 21:00:05 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6065/FightingType-Moves#reply-6065</link>
			<description><![CDATA[ Fury FistType: FightingATK: 100 50User angrily punches the opponent ... no move called jab exists.... (possibly poison jab does, along with suckerpunch..) ]]></description>

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			<author>feeds@yuku.com (Banish Silence)</author>
			<membersince>06/07/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6065</guid>
			<pubDate>Wed, 27 Jun 2007 01:19:49 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6064/FightingType-Moves#reply-6064</link>
			<description><![CDATA[ How about Chi Flow to go with the other moves you made:CHI FLOWType: FightingPower:---PP: 10Acc: 100%Effect:User gives half of it's remaining HP and transfers it to an ally.Feel my wrath of a thousand burning suns!!!! ]]></description>

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			<author>feeds@yuku.com (Dark Caddisfly)</author>
			<membersince>11/05/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6064</guid>
			<pubDate>Fri, 06 Apr 2007 21:04:02 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6063/FightingType-Moves#reply-6063</link>
			<description><![CDATA[ POWER FLOWOtherPower --PP - 10Acc - 100%Users ATK drops 3 levelsAllys ATK rises 3 levelsTransfer fighting strength to a friend.KI FLOWOtherPower --PP - 10Acc - 100%Users SP ATK drops 3 levelsAllys SP ATK rises 3 levelsTransfer inner strength to a friend. ]]></description>

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			<author>feeds@yuku.com (Darkwolf Cor)</author>
			<membersince>02/08/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6063</guid>
			<pubDate>Fri, 06 Apr 2007 18:31:14 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6062/FightingType-Moves#reply-6062</link>
			<description><![CDATA[ DratiniBlue - Judo as a sport doesn't involve kicking. Judo is more about throws and holds - about knocking your opponent off balance. Not kicking. ]]></description>

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			<author>feeds@yuku.com (bentmetal)</author>
			<membersince>06/01/03</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6062</guid>
			<pubDate>Fri, 19 Jan 2007 12:55:57 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6061/FightingType-Moves#reply-6061</link>
			<description><![CDATA[ Judo SlamPP:10Power:-Accuracy:95%Effect: Damage is equal to the user's level plus the opponent's level. Has a 10% chance of flinching.Thank You, Bentmetal for pointing out the mistake! ]]></description>

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			<author>feeds@yuku.com (DratiniBlue)</author>
			<membersince>01/18/07</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6061</guid>
			<pubDate>Thu, 18 Jan 2007 09:42:45 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6060/FightingType-Moves#reply-6060</link>
			<description><![CDATA[ I just noticed this but, isn't that what Sky Uppercutis for, to hit foes who are in the air? This is referring to Range Punch. ]]></description>

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			<author>feeds@yuku.com (Dark Caddisfly)</author>
			<membersince>11/05/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6060</guid>
			<pubDate>Sat, 16 Dec 2006 23:24:19 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6075/FightingType-Moves#reply-6075</link>
			<description><![CDATA[ Sky KickType: fightingAcc: ( same as sky uppercut)Damage: ( same as sky uppercut)PP: ( same as sky uppercut)Effect: Kicks foe towards the sky like sky uppercut. It has the same effects as sky uppercut.Kicks the foe as if to the skyIf you think that this n...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6075/FightingType-Moves#reply-6075">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Dark Caddisfly)</author>
			<membersince>11/05/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6075</guid>
			<pubDate>Mon, 04 Dec 2006 23:57:13 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6074/FightingType-Moves#reply-6074</link>
			<description><![CDATA[ Some friendly advice:Berserker's Fury's too long. The max. characters in an attack name is 12. Also Fighter's Instinct is too long.Nintendo already created a move called Feint. It allows you to attack when the foe uses moves like Protect and Detect.I'm no...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6074/FightingType-Moves#reply-6074">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Dark Caddisfly)</author>
			<membersince>11/05/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6074</guid>
			<pubDate>Wed, 29 Nov 2006 04:28:26 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6073/FightingType-Moves#reply-6073</link>
			<description><![CDATA[ Berserker's Fury- A Fighting Type Hyper BeamAttack 150Accuracy 90PP 5Needs to rest next turnFighting Instinct- Raises Attack and SpeedAttack --Accuracy 100PP 30Feint- Dodges all attacks (Only works every-other turn)Attack --Accuracy 100PP 10Sucker Punch- ...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6073/FightingType-Moves#reply-6073">Read More</a> ]]></description>

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			<author>feeds@yuku.com (TheCreater11589)</author>
			<membersince>11/25/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6073</guid>
			<pubDate>Sat, 25 Nov 2006 06:00:14 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6059/FightingType-Moves#reply-6059</link>
			<description><![CDATA[ How about these:GrappleType: fightingEffect: Grabs the foe to prevent switching or fleeingGrabs to prevent switching or fleeing.HeadlockType: FightingMay Cause ParalysisA grabbing attack that may paralyze.Risky AttackType: fightingEffect:If attack misses,...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6059/FightingType-Moves#reply-6059">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Dark Caddisfly)</author>
			<membersince>11/05/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6059</guid>
			<pubDate>Sat, 18 Nov 2006 19:23:38 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6058/FightingType-Moves#reply-6058</link>
			<description><![CDATA[ Well, theres an attack called Backlash, which is rather similar. You might wanna change its name.RANGE PUNCHPP - 20Power - 65Acc - 95%Also hits foes using FLY, HOVER, BOUNCE, or similar airborne abilitiesA mighty punch projects air forward. ]]></description>

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			<author>feeds@yuku.com (Darkwolf Cor)</author>
			<membersince>02/08/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6058</guid>
			<pubDate>Wed, 25 Oct 2006 01:59:47 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6057/FightingType-Moves#reply-6057</link>
			<description><![CDATA[ Oh, and it also has 15 pp, i forgot to put that in. ]]></description>

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			<author>feeds@yuku.com (ninjamatt2)</author>
			<membersince>09/23/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6057</guid>
			<pubDate>Fri, 22 Sep 2006 18:33:50 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6056/FightingType-Moves#reply-6056</link>
			<description><![CDATA[ Name: DoublePunch (As in opposite to double kick.)Type: FigthingPP: 15Damage: 60Accuracy:100%Description: The user Does a clockwise backhand punch, followed by another anti-clockwise punch. This attack has a 50% chance of hitting twice in the same turn.Wh...<br /><a href="http://pfsuggestionsboard.yuku.com/reply/6056/FightingType-Moves#reply-6056">Read More</a> ]]></description>

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			<author>feeds@yuku.com (ninjamatt2)</author>
			<membersince>09/23/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6056</guid>
			<pubDate>Fri, 22 Sep 2006 18:31:29 PST</pubDate>
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			<title><![CDATA[ Re: Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/reply/6055/FightingType-Moves#reply-6055</link>
			<description><![CDATA[ SMASH KICKPower: 65PP:20Accuracy: 100Effect: Always hits first.A very quick attack that kicks them in the leg with successful power. ]]></description>

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			<author>feeds@yuku.com (helldude2000)</author>
			<membersince>09/02/06</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/reply/6055</guid>
			<pubDate>Sun, 10 Sep 2006 22:29:14 PST</pubDate>
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			<title><![CDATA[ Fighting-Type Moves ]]></title>
			<link>http://pfsuggestionsboard.yuku.com/topic/880/FightingType-Moves</link>
			<description><![CDATA[ Please post ideas for new Fighting-type moves here. ]]></description>

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			<author>feeds@yuku.com (Poryhedron)</author>
			<membersince>06/27/01</membersince>
			<guid isPermaLink="true">http://pfsuggestionsboard.yuku.com/topic/880</guid>
			<pubDate>Thu, 04 Jul 2002 08:18:32 PST</pubDate>
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